Summary of the project
!GAME ONLY IN FRENCH!
Spirited Debate is a game of investigation with point and click gameplay, looking for clues and arguments to debate against characters, in lovely sci-fi isometric appartements. Debating is based on a multiple choice system and allow you to perform in different ways one argument, giving it the right punch to convince your opponents. The exploring is made to be challenging, with mini-games hiding all the informations you need to win.
- Game / Level Designer and programmer
- It’s my second student project
- Developed over 3 months
- Used Unity
- Team of 2 persons
Play our game here !
My work as Lead Game Designer and Programmer
Spirited Debate is my second student game produced in 3 months along side Emily’s Friend and my 3rd year of digital art licence. I was game designer and programmer in a team of 2 students, myself included.
I was making dialogues and programming and I had a 3d artist making all the assets.
My job on Spirited Debate was to design and program all the interactions inside the appartement and then create a tree like structure of possibilities. The goal of the game is to persuade the person living in the appartement that they are polluting with bad habits.
At first we wanted to make a trial and error game with a special combination of remarks that you have to make in a special tone : Intimidate, Reassure and Explain. It turned out to be more than a 100 possible outcomes to create and had to be pure fail and retry for the player. You had to talk about a specific subject with a specific tone and then continue with an other one in a perfect sequence of 4 subjects with 3 options each to win.
We decided to make a simpler approach, removing the sequence of subjects that needed to be asked in a specific order.
Instead we made a basic combination process. Remarks to a specific problem needed to be told with a specific tone to progress. For example: the trash problem (number 2) must always be brought up by Explaining (option C) if it’s the first subject you talk about. But if you bring up the trash as a secondary subject, the right tone is by Intimidating (option A) no matter what you said before.
This project was the hardest I ever had to program. Creating an entire database for all the informations and dialogues and working with Unity’s plugin VIDE Dialogues. But that is the project that taught me the most about C# and programming in general. I had a blast creating all the minigames hiding the facts and I could easily see this game being brought back to life later in my career as a fun little serious game teaching you about polluting.