About me
25 years old and a curious mind
01
Game & Level Design
Software used: Unreal 4, Unity, Blender/Maya, Word/Excel (Game Design)
Illustrator (Level Design)
Hammer (Level Editor, Team Fortress 2)
02
Graphic Design
Vector creation allows me to compose a simple, clean and understandable image. I use it for UI design and Level Design. Software used: Photoshop / Illustrator.
03
Programming
I know how to use HTML, CSS and JS.
Since 2019, I practice regularly programming in C#. I want to
learn C and C++ using Unreal Engine.
I use the Blueprint system of Unreal.
I graduated in 2015 and went to medical school. After a year in PACES (first common year of health studies), I decided to take a year of training in Graphic Design (ESA Games, Carpentras) which allowed me to discover a new way in art. I then started a license in Digital Arts (EVMAN) from 2017 to 2020
After two years in this license, I discovered the world of Game Design through a board game project : Vive le Roi. By finding this new profession, I was very interested in it and decided to train as self-taught next to my license. At the end of my second year, I participated in an internship in a video game studio at the Sorbonne: Ikigai. I learned Game Design and the work of QA Tester.
From the 3rd year, I was fully involved in Game Design and other professions such as Level Design or Team Management. Thus, I worked with my first development team, on two games: Emily’s friend and Spirited Debate.
Graduating from my license, I decided to pursue my studies in Game Design in the famous university “Institut de l’Internet et du Multimédia”. There I discovered my potential as Lead Game Designer as I managed and guided 5 game designers and a team of 19 students for a total of 6 month of production. I discovered and improved skills in game design, level design and even Narrative design as I was the main script writer for our project Stigma.
In 2022, My goal is to find new experiences in the field of video games and to understand how Game Design can be more than just making entertainment and maybe become one day a Creative Director.
Horror, nightmares, puzzles
My latest indie game release
80% metacritic score
Published by Shiro Games
With Quentin De Beukelaer