Dark School

Résumé du projet

In a dark and scary atmosphere, Dark Schools proposes to transpose the spectator in the boots of this famous student and make them spend a day at the university. Through sensors, it will be necessary to move forward and overcome many difficulties, all in a limited time. The use of these sensors is indicated by small icons that appear on the screen at the appropriate time and the user only has to show reflexes and speed to avoid the bad situations they are in.

  • Game / Narrative Designer and programmer
  • It’s my first FMV game (full motion video)
  • Développé sur 3 mois
  • Used Cycling 74 Max 7
  • Team of 4 persons

Look at our project here !

Alternative Ending
Minigame to show system

How our game works :

Dark School working live

How our scenario works :

Les professionnels avec qui j'ai travaillé

Agathe Bosch Cozzolino

Infographist / Web Designer

Manon Popielarz

Graphic Artist / Web Designer

Simon Sigal

Artiste FX

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